
VOITA
4-week game project at FutureGames, Warsaw, 2026
Voita is a turn-based, top-down sci-fi stealth game where the player takes on the role of a space creature that has infiltrated a spaceship from a nearby terraformed planet. Hidden among the crew, the creature must carefully stalk its prey while learning the layout of the ship.
​
The gameplay focuses on stealth, planning, and trap-based hunting. After eliminating a target, the player drags the body back to their nest, where they absorb the victim to evolve and unlock new abilities. Each evolution expands the player’s hunting strategies, encouraging thoughtful and calculated gameplay.
​​
Responsibilities as Producer:
-
Coordinated a multidisciplinary student development team during the project lifecycle.
-
Hosted Scrum ceremonies, including sprint planning, daily stand-up, sprint review, and sprint retrospective.
-
Organized production planning, milestones, and task distribution with Jira.
-
Facilitated communication between design, programming, and art teams.
-
Monitored progress and development priorities to keep the project on schedule.
-
Helped manage project scope and feature prioritization.
-
Supported the team in delivering a cohesive and playable game build by the deadline.