
Blood Sucker
4-week game project at FutureGames, Warsaw, 2025
Blood Sucker is a 4-week student project developed by a team of 13 people in Unreal Engine 5.6. The game is a third-person rogue-lite vampire action game for PC.
Players take on the role of a vampire blood-mage who must survive both day and night. During the day, the player is vulnerable and must avoid the sun while fighting from the shadows. At night, they become the predator. The core mechanic revolves around blood as both health and stamina, forcing players to balance risk and survival. Blood is spent on movement and abilities, then regained through teleport finishers that drain enemies.
Responsibilities as Producer:
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Coordinated a 13-person multidisciplinary team throughout the 4-week development cycle.
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Hosted Scrum ceremonies including sprint planning, daily stand-up, sprint review, and sprint retrospective.
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Managed production planning and scheduling to keep the project within scope and on deadline.
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Facilitated communication between programmers, artists, and designers to ensure alignment on goals and tasks.
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Tracked team progress, milestones, and blockers with Jira, helping resolve issues when they arose.
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Helped maintain a clear project vision and achievable scope for the short development timeframe.
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Supported the team in delivering a playable vertical slice by the end of the project.